draw Method
Purpose:
Tells a control to draw itself.
Syntax:
.draw
Comments:
The .draw methods are buffered and the display does not change until the canvas.draw method is executed.
Example:
dowhile 1
canvas.drawRGB 0,47,108 // erase the canvas with a solid color
clo.draw // draw to canvas
but.draw // draw to canvas
canvas.DRAW // display the canvas
endwhile